9th International Scientific Conference Technics and Informatics in Education – TIE 2022 (2022) стр. 425-428

АУТОР(И): Zdravka Majkić, Jasminka Olić Ilčešin

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DOI: 10.46793/TIE22.425M


There must have been part of your childhood which reminds you of a video game you could not resist! Do you remember the thrill while playing games like Tetris, Pac-Man or Super Mario? Times have changed and games have become even more colourful, more demanding, and more complicated, but that feeling of playing games has remained the same. People who often practice this activity, especially children, become addicted in some way but they are not aware of that. There is a question: How can we use games as a learning strategy that can facilitate children’s motivation of learning? When we create breakout games and escape rooms we reach our aim, students learn while they are playing games. They have to use their reasoning, knowledge, and skills to solve puzzles and challenges related to the content of the curriculum of native and foreign languages. What is more important, in these strategies, students must work as a team which leads to a better classroom atmosphere, and a better score in pro-social behaviours. If you go a step forward and involve students in creating games on their own, with contents from language classes, then you will succeed in creating STE(A)M classes.


escape rooms; ICT; cross disciplinary; innovative teaching methods; gamification.


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